This Marvel Rivals-inspired character was created as my second-year final project at the College of the North Atlantic. The goal of this project was to create a game-ready character while exploring the full 3D character pipeline, from sculpting and modeling to texturing and presentation.
The character was sculpted in ZBrush, retopologized and prepared for production, with textures created using Substance 3D Painter and 3DCoat Textura. The project allowed me to further develop my skills in character creation, hand-painted texturing, and creating detailed assets suitable for games.
The model has also been uploaded to Sketchfab, allowing you to explore the asset in detail. You can view the low-poly topology in wireframe mode, inspect the normal maps, and interact with the model to better understand the overall workflow and technical